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![]() ![]() It makes it possible for anyone to take the first step to bringing their ideas to life. ![]() In this book, you will get to wear many hats as you create your first Unity game, discovering where your interests lie as well as gaining an understanding of what is required should you reach the point where collaboration becomes appealing. You don’t have to be a programmer to make your own game with Unity, but you will need to be able to understand enough of what the scripts do to know what can be tweaked to your advantage or decide if a particular script will suit your needs. Most game play needs to be scripted in Unity, but there are hundreds of scripts already available that can be readily reused. Unity ships with several of the most useful. More can be found by searching the forum, Wiki, or UnityAnswers. Hopefully reading all of that will have given Unity enough time to download in the background.Many forum members will even write bits of script for less adept users. Congratulations! You’re about to embark on a challenging but rewarding journey. Installing Unityĭepending on your personal system settings, the Unity installer should have placed itself in a Downloads folder somewhere on your hard drive. I’m sure you’ve done this kind of thing several times before, so find the file, run the installer with all default options, and let’s get to work. This is a big install, so it could take a while. In the final bit of the installation, it may look like it has frozen but don’t worry, just give it some time to complete. The first time you run Unity, it will open a built-in web page that will ask you to create a license and register (see Figure 16.2), but it’s really quite painless, and it shouldn’t take much time at all. You will need to choose between the free license and a 30-day trial of Unity Pro. At this time, I recommend activating the free version of Unity, especially if you plan to work through this book slowly. The Pro version will be nice to have for the prototype you’ll make in Chapter 34, “QuickSnap,” so I recommend waiting until then to start the 30-day trial of Unity Pro. However, choosing the 30-day Unity Pro trial now would allow you to see the beautiful reflections and depth-of-field shaders in Figure 16.4. You can choose to activate the 30-day trial any time, although you can only activate it once, and once the trial is over, you will be reverted to the free version. If you choose the free version now, you can always go back and upgrade to the Pro trial by selecting Unity > Manage License from the menu bar on OS X (on PC, choose Help > Manage License). Once you click OK, you are prompted to create a Unity account. They’ll send you an email to confirm this (so you need to give them a valid email address). Then, you may be asked to take part in a survey, which you can choose to skip if you want (through a link at the bottom of the survey).Īfter this, Unity will automatically open the AngryBots demo project. ![]() This is a large project, so it may take several seconds to load. It may appear that Unity has frozen or is unresponsive, but if you wait a bit, everything will show up. When you first launch Unity, it will open a demo project and will show you a Welcome to Unity window that pops up over the main Unity window. ![]() ![]() ![]() Thanks in advance for any help you can give me. I know that can take awhile, but was wondering how hard it is to go full-time in merchandising? I'm also wanting to put in for full-time as soon as possible. I'm wondering if the Disney training will be on days other than what I committed to with them? I read there is a Once Upon A Time class? And then what? What other training will go on after that? I have another part time job right now that I do Thursday through Sunday. So, for example, let’s say you have an employee that’s scheduled to work 4 to 8 p.m. I know Traditions is an 8 hour class, and mine is on a Tuesday, which is one of my committed days. A shift swap happens when an employee can’t make it to a scheduled shiftand so they trade shifts with another employee that’s available to work during that time period. ![]() I don't remember being told anything about that (unless the paperwork they meant was the I-9 verification forms). Is there any other paperwork I'm supposed to be taking with me? I've read posts where others have mentioned taking paperwork with them. When I go to Onboarding I know I have to take my Driver's license and SS card, get fingerprinted and have a photo taken. I just logged off the New Hire Portal after filling out all the forms there. I told them I was available Monday, Tuesday, and Wednesday for my committed 3 days. I'm going into Merchandising working Magic Kingdom in Main Street East. The company has seen a 56 increase from a year earlier in the number of campaigns that use data of any kind to target audiences, while revenue has jumped 110, per the announcement. He also points out the big advantage to going to work late at night: “No traffic.Ok, so I do my onboarding on 11/11 and Traditions is 11/19. Disney’s efforts include the launch of its Disney Real-Time Ad Exchange (DRAX) for programmatic buys and Disney Select for data-driven targeting. Langhorst tells his crew that to work the third shift they have to make sure they figure out their sleep schedule and stick to it, as well as eat good meals. “That was a seven days a week, 24 hours a day operation for several months,” he said. Langhorst said the more than 1,500 third shift cast members have to make sure everything gets done, from cleaning and maintenance to replacement of pavement and ride tracks, like they did on Big Thunder a couple years ago. ![]() “We want to make sure third shift knows how much we appreciate what they do,” said Rich Langhorst, a resident of Yorba Linda and the vice president of facilities and operation services for the Disneyland Resort. Third shift workers got free food, gifts, and photo ops with Stormtroopers. Walt Disney created a revolutionary vacation destination when he opened Disneyland in Anaheim, California in 1955. Track employee hours, avoid exceeding budgets and scheduling overtime, reduce absenteeism, and handle unexpected changes without stress. “It’s fun, you see everything around the track and all the magic we make.”Įarly Wednesday morning, resort management held a party for its overnight cast members called “Third Shift Celebration” in Tomorrowland. Build your employees schedules in minutes and manage time off, availability and shift trade requests. If one needed replacing due to wear and tear, he would do that, then ride it with the lights on to make sure all was well. Gonzalez also worked on Space Mountain for seven years, inspecting every wheel of every rocket every night. If he sees something, he fixes it right away. “We check all the actuators and make sure they’re not leaking,” he said. Marco Gonzalez of Pomona is a machinist and currently works third shift performing preventive maintainance on the mechanical systems, such as the hydraulics, on Astro Orbiter and Star Tours. “The Imagineers did a good job – I don’t like working in there alone.”īut she’s usually not alone, as there are always others inspecting ride vehicles and doing various tasks. events and activities scheduled throughout the program. ![]() “I know you’re supposed to get scared in there and I do,” she said. Housing costs range from 114 to 205 (costs subject to change) per week depending on the size. JUST IN: Disney announces a major reorganization, as streaming becomes the most important facet of the company’s business. But there is one attraction she fears a little: Tower of Terror. Disney has just announced a major restructuring, shifting the company’s focus to direct-to-consumer entertainment, particularly streaming via Disney+. She likes cleaning Radiator Springs Racers, as it gives her a chance to see how the mechanics and effects were done on the popular attraction. “I usually just sleep in the morning when I get home for about three hours, then nap throughout the day,” Licher said. ![]() ![]() The single-player-only gameplay sticks closely to space-trader/space-flight sim traditions. So what's a poor boy to do but sell himself to the highest bidder to make a few bucks. ![]() The Rip Van Winkle thing has left him a pauper, with only a beat-up old ship to his name, given to him at the start of the game as a reward for helping a space miner. New alliances have been formed, and everybody is being threatened by wormhole raids from a mysterious alien race dubbed the Void. Things have changed in the galaxy, however. The time warp is rarely referred to as the game chugs along, although Maxwell does regularly run into buddies who knew him many years ago. Being displaced from his own time by 35 years doesn't impact much on the plot, though. Maxwell does something of a Buck Rogers at the start of the action, as an engine malfunction hurtles him from the year 3589 to 3624. Maxwell, who might have the name of a chiropodist but who has the guts of a kick-ass mercenary. The story sees you step into the space boots of Keith T. You could do worse than describing Galaxy on Fire 2 as a poor man's Freelancer (or, if you're a real old-timer, Elite). Maxwell has been preparing for this mission by playing lots of Asteroids. In the end, the pluses and minuses add up to a passable space shooter that hooks you for a good time, but not a long time. And the interface is both bland and somewhat confusing. Combat is predictable and shallow due to poor enemy AI and a lack of options when in the cockpit. But there is a lot of repetition in the missions. The game features an addictive career path spiced up with lots of ways to upgrade your ship and gear, tons of random and story-based missions, and many hot-and-heavy moments in dogfights with enemies. Developer Fishlabs has made few changes to the HD version of the game that has been selling well on tablets and phones since its release. Hit iOS/Android space shooter Galaxy on Fire 2 comes to the PC with mixed results. ![]() ![]() ![]() If your time in the space goes beyond what is permitted per our agreement, you will be charged a FULL additional hour.ĭuring Covid-19 Pandemic, EPICENTER - Arts + Entertainment is taking measures to protect the health and well-being of our customers and staff. Make sure that the time frame that your request for your booking INCLUDES your event set up and breakdown/cleanup time. Rules: Please read the following carefully: Inspire Room - up to 5 persons max during Covid-19.Portable ballet bars are available for request.The Rooms are fully equipped with mirrors, sound system, RGB light wall.We have a large parking lot in the rear, tons of street parking, and within a few minutes walking distance to a couple of free city parking lots. Close to the 110 and 405 Freeways, our major cross streets are Carson and Cabrillo. We are situated in charming Old Town Torrance, just 20 minutes south of LAX and easily accessible to all of The South Bay and greater Los Angeles County. Got you curious? Seeing is believing! We encourage you to schedule a guided tour of our facility to really get a feel for it! Text us now to coordinate your event at *NOT DISPLAYED*. It is no wonder our hosts and their guests are raving about VENUE by Boogiezone. Looking for a simple, no fuss, space that offers the basic amenities so that you can host the event you envision? VENUE by Boogiezone provides the perfect environment for practically any function! We have hosted the best Wedding receptions, birthday parties, baby showers, photo shoots, film projects, dance workshops, private and company events, art & fashion shows, and more! And at such a low and affordable hourly rate, we cannot be beat. ![]() ![]() The back landing gear didn't resist so well after the fifth handling. I made this jet thinking in accommodate one action figure, but I had to print it in a smaller scale. The axles have to be thick enough for resist the movement without breaking, regardless of the scale of your project when you print it. Axles size: Be careful when you design the mobile parts.(NOTE: In some pictures of this instructable you will see I'm working in one half, then I switch to the entire jet, then I switch back again to the half view, just for checking how it's working) If I had known this when I made the Transformer, I had ended it in half of the time, with more details and less "goboteness". Select the half you made and then select the line. Make half of the jet in one side of the line. But It was a very educational experience. I have to be honest: the final result didn't fulfill my expectatives. ![]() ![]() In case of failure of the mobile parts, the result had to be awesome enough for justifying the printing. The idea was to explore how to make a few mobile parts (in this case, the cockpit and the landing gear) already assambled to the 3D printed object. So, I decided to try making a concept jet fighter. I'm still astonished by the unlimited possibilities in this matter. You know, I'm still a rookie in this CAD and 3D printing thing and I'm learning by myself most of the time. My answer was "WHAT? YOU CAN PRINT STUFF ALREADY ASSEMBLED? Wooooooooooow.". Seven weeks ago, when I finished my first 3D printed project (the Transformers/GoBots unintentional crossover), Eric told me "Good job! Have you tried to printed it already assembled?", or something like that. ![]() ![]() ![]() ![]() Then go in the same browser to this page. Enter a fake username and password into the login fields on this page, and let your browser or password manager save the credentials: You can see what Toth is talking about by using his online demonstration. We've got instructions below on how to disable autofill in Dashlane, LastPass and the browsers in which it's possible. "Delivering a secure service for our users remains our top priority." "If the user wants to be in control of the credential filling, this option is available as an extension preference setting and, for Business users, as a policy," DeMichele added. "we always recommend users only visit sites and click on links that they trust to prevent against potential attempts to steal login information." "We are constantly evaluating ways to improve the autofill flow to protect our users while still offering a convenient login experience," said Dan DeMichele, vice president of product management at LastPass. "The only vulnerability identified is when an attacker has modified the website you're logging into, in which case they can steal your password whether or not you have autofill enabled." "The autofill also provides an anti-phishing protection as Dashlane only suggests users' information on the specific website linked to their password," Rivain added. "This ultimately increases their chances to continue using a password manager and thus become more and more secure." "By activating autofill by default, our users perceive the value of a password manager sooner," Dashlane Chief Technology Officer Frédéric Rivain told us. Another password manager, Keeper, will autofill passwords on a site-by-site basis with user permission. The Safari and Brave browsers did not autofill passwords, Toth said, nor did the 1Password, RoboForm and Bitwarden password managers. Toth found that most major web browsers, including Chrome, Firefox, Edge, Internet Explorer, Opera and Vivaldi automatically filled in usernames and passwords by default, as did the stand-alone password managers LastPass, Dashlane and Sticky Password. Malicious scripts can and sometimes do create invisible login fields that you can't see to catch those credentials without your knowledge, as three researchers discovered in 2017 (opens in new tab). ![]() Autofilling tries to fill those fields all the time. ![]() ![]() You will be notified if you have attributes and/or talent points to spend.Īttribute points is used to increase your character's stats. However you won't recieve any talent points until you're level 5. Whether it's Templar (Tank), Warriors, Assassins, Rangers, Mages or Prophets (Healers) - or even a combination.Įvery time you level up, you will recieve attribute points and talent points. The good news is that you can choose to which class you'd like to be: The bad news is the Kingdom does not remember who you were before. As a result of your prolonged exposure, you came to Othalo with some memory loss. When you arrived to Othalo, the portal that dropped you to the ground is from a place known as the Void. Not all methods are listed but this is the general idea. Skills like Farming/Prospecting/Forestry (where converting raw mats to mats gives gathering exp) - people may want to buy raw mats so they can train Gathering meanwhile. You can also sell mats for Crafting profession but it depends. ![]() An alternative method is to offer a 'service' - and if you don't have alot of time on your hand - be sure to let people know that there is a limit in how much you can gather.Selling raw materials from Gathering professions can be one way to make money - however don't collect too much.Tanks/Prophets don't do as good in solo (however I find for prophets - that story mode dungeons are tolerable as long you're careful). You can also grind mobs for exp - and sell the loot to other players or vendor to NPC's.Dungeons are every 5 levels and higher level dungeons make more money. Story mode + group dungeons is a good way to make money as well - from obtaining loot and selling/vendoring it to NPC's.This is recommended for low level players starting off in the game. Quests is one way to make money as every reward gives coins.It can also be used to purchase fusion power from a Gem Supplies vendor. You can spend the relics in the Champion's Hall or Order of Life HQ for dungeon gear and remnants. They are used to buy exclusive vanity for valor points via the Valor Reward vendor. Is earned from participating in PVP battles. You can buy a vanity set, a pet, some resources and a few other things. It can be used to buy items in the shop in the loyalty points tab. Obtained from logging in daily and/or purchasing EP with real money. You can use artisian points to buy Lesser Elemental Flakes, Elemental Flakes and Greater Elemental Flakes via the Artisian Reward vendor in the Rival's Lounge. You need to complete the Gathering/Crafting quests in order to get these kind of quests. Obtained from doing daily Profession quests. You can get these from certain quests like "Perfecting a Profession", Wilderness Dailies Quests or festive crackers for example. ![]() You can use these to buy exclusive vanity at the Prestige Rewards vendor in Rival's Lounge or in the Eldevin Market. To use EP, you spend it in the shop - for numerous things like backpacks or sacks and so on. It is not recommended to buy gold from the shop as you get better value swapping EP for gold. You can also swap gold for EP with other players. You can earn money from completing quests, selling stuff to players/NPC's or selling EP for gold. In the 'Money Making' section - will show you how to view these currency. It would also not reduce repetition because endgame is repetitive too.Eldevin has different forms of currency. Would you rather see GGG remove the difficulties, and go from lvl 1 to 60 in a single playthrough of the acts? I think that would be terrible. ![]() So it seems that your complaint is that you have to play through the same acts three times before reaching "endgame". In the end there is lots of repetition anyway, the only difference is where in the game that repetition takes place. ("everything is different until you reach max level"? Lol, for RuneScape, that couldn't be further from the truth) Any online game is like that. I have talked to people in that game who literally did nothing but click a fishing bubble in the same location for 3 months straight, because that happened to be the best way to level up their fishing. How can you compare RuneScape to this? In fact, how can you compare any MMORPG with an open persistent world to an instance based game like Path of Exile?Īnd even if you do, RuneScape is in the end a thousand times more repetitive than even PoE. ![]() ![]() ![]() Also, perhaps try walk-mode in the 3D window (on the little menu). ![]() One method you haven't mentioned is holding the Alt key and dragging the mouse (left for pan, right for zoom). I know other programs hide the mouse pointer but I find this a nasty UI method and it can lead to user confusion. The view pan and zoom icons were initially put there for whiteboard users and I understand that the mouse pointer can run out of space,which is not ideal. Thank you for looking into these issues and involving users like myself. Ok, this can go on and on, but more of it in a few days or weeks or months or so. Since this is a very critical source for problems i suggest relieving all shortcut functions at the moment a number field is marked with a mouse click. It will take you on a forensic trip to investigate what happened and re-instate. ![]() Closing and restarting the program will not solve the issue. So clicking a checkbox or activating a shortcut would result in a perment change of whatever you entered. And it gets worse:ĪC3Ds' settings surfaces do not require an OK confirmation. it needs as little as pressing 1 digit to find yourself in this kind of horror scenario. ![]() If the pointer is outside the field, your physical entries of a value on your keyboard might trigger a shortcut that turns your entire screen visuals into a crazy chaos. Make sure when adding or changing numbers while you mark the number field with the mouse, the mouse pointer never leaves that number field. in x-plane's plug-in, where values define the amount of animation movements for objects. You may face having an incredibly bad day when entering a value into a number field, e.g. It's all about priorities, the work icons have top priority while the settings dropdowns have very low priority. I primarily wanted to point on the issue and start a thinking process for the software owner. every window would keep its own icon bar with this solution. The downside is you lose time when jumping from icon to icon on different working windows.Ī better and much simplier solution is taking the icons from the right position to the left, while the dropdowns "view" etc. That window instantly turns into blue marked. My suggestion for this type of solution is that the working process starts with clicking the respective border of the window you work on. As a consequence, the one window you work on must be activated first. So, if you unbind the icons to a centrally located new icon window, that would make the ones on each little workwindow obsolete. It needs a little probing around to see what works best, since new questions may arise with any kind of new solution. Undock the icons! so you get the most moving range out of your screen space. To avoid this, a solution is wanted, and here is a proposal: If you work on the 3d window bottom right, you may face the short distance from the icon's location to the physical boundaries of the pc screen to be as tiny as you need unnumbered wipes to get the window stuff moving according your needs. Second icon from left along each working window provides the "mover". interaction is one big reason why people come to AC3D. 90% users have to learn their whole different way of interacting before they ever will be able to start with their project. In comparison: Blender is not a good solution reference. Habtics and workspace organization is CorelDraw which i recommend as reference for any future ac3d developments. This is a common functionality in other design programs. This works on both zooming in or zooming out. As a result, the zoom goes whereever the mouse points to. What could solve this issue is giving the mouse pointer a centering function. This will not necessarily keep the object centered, especially when you start zooming in and out and rotate. In the window by pressing "F" and then do the handling. So moving or rotating the object once marked mustīe done over the icons along the window border or switch to view mode. But sometimes little ideas result in great results that improve the working experience.Ĭhallenge: while marking objects or polygons, the mouse pointer can no longer serve as "object handler" (mainly talking about the 3D-window). Working windows, and no, there seems no perfect solution to it all. Moving the mouse, moving, rotating objects around in fractions of a second needs to translate into a user's hand and brain, in a comprehensive sensitive logic way.Īc3d is well aware of this and handles it with menu icons on each of the However ac3d fights with some habtics issues, as orientation in a 3d spaceĬan be quite challenging. Most windows programs for graphics and design purpose have built a zoom function which can be handled with the mouse scroll wheel. ![]() ![]() ![]() Their developers have a way to automatically request new certificates, very short lived (in the order of minutes, when the SSH connection is open, it does not matter if the certificate expires during it, it stays open), so that they can connect to any host.The Cybersecurity and Infrastructure Security Agency (CISA) has the mission to provide a common baseline of security across the Federal Civilian Executive Branch (FCEB) and to help agencies manage their cyber risk. Netflix has an elaborate mechanism like that they talked about. Then you can just issue to your users some certificates with the specific constraints they need to connect to the servers they need to connect to. For example, you do not need to configure the server with the specific set of user keys allowed to connect there, you just need to configure the server to accept all certificates signed by a specific CA, that is internal and you control, with some specific constraint. Where it may be more interesting is for user keys. X.509 certificates encapsulate a public key (where you would have the private key in a separate file) with some other metadata, such as validity dates or other constraints to use this certificate, and they are delivered by some specific Certificate Authority.įor servers, using certificates, means you basically get back the same model as today on HTTPS. So what as been added in OpenSSH (version 5.4 in 2010 for initial availability and then version 5.6 in for full support) is the possibility to use not just bare keys but X.509 certificates. ![]() You may also want more security around keys, being able to revocate access easily, etc. However you may hit mostly management problems (instead of technical problems) when you have too many hosts or users and you want fine grained control: each server must be configured with a specific set of user keys, and users need to know a specific set of server keys if they want to avoid the TOFU principle. This works well and is still probably the default most used ssh keys. When it started, it was classical asymetric cryptography, every party (servers and users) have a least one couple of private+public key and all of this is used to authenticate who connects to what. Ssh works with keys: keys attached to users and keys attached to servers. You are conflicting multiple issues, and you should start by stopping to speak about ".PEM files", the format of the file is mostly irrelevant to what follows. † I consider much cleaner to do rsync file : than RSYNC_CONNECT_PROG='ssh -i /my/keyfile %H' rsync file :). Properly configuring ssh to connect make complex setups easy to use, like accessing an internal machine jumping through an intermediate bastion host, or just performing a rsync there (which has no direct -i parameter to pass to the underlying program†) But even then, for any server I commonly connected to, I would configure ssh to pick the right key file. Not placing the key in the automatic location would only be preferable if you wanted to use different key pairs and ensure that one isn't used automatically. ![]() How is it better than the ssh model that we are using?īetter is a subjective term, but IMHO it is actually best that explicitly stating the key is not required. You are also using the key file, it is just being accessed transparently, so there's no real benefit in what they do. (In both cases, the key could be protected with a passphrase, but none of the teams seem to be doing that) There are a few other key filenames it tries by default if they exist, and you could specify a different location on ~/.ssh/config (even different keys for each host if you wanted!), so you don't need to explicitly enter the key filename on each run. In every case, ssh needs the private key file (either it accesses the private file directly, or the key is already loaded in a ssh-agent), only the place where it is located differs. Team B named the file differently (they probably used the -f parameter), and is using -i every time, as otherwise ssh wouldn't find it.¹ Then when sshing to the server, it will by default read the private key from there, thus accessing the server without having to enter any password. Which stored the private part on $HOME/.ssh/id_rsa, and added the public key to the authorized_keys file on the server. Team A used ssh-keygen, to create a private/public key pair, ![]() |